Perudo is a very popular dice game, also known as Dudo, Pico or Cachito. It is very commonly played in Peru, Chile and Bolivia but recently Europe has become involved with the fun. Historians believe that Perudo was originally an Inca game dating back hundreds of years. Perudo only left South America in the 16th Century after the Spanish conquistador Francisco Pizarro invaded and conquered the ancient Inca Empire and subsequently founded Lima (now the capital of Peru).
Perudo is extremely addictive as it is a fast and furious game of strategy and bluff where you must out-think all of your competitors. Perudo involves no board, no setting up and really easy and uncomplicated rules. It can be played anywhere and at any time all you need is your beautiful leather Noble Macmillan Perudo set to bring you hours of fun! The set is made out of Calfskin leather. The set contains five brightly coloured cups with matching dice. It’s the perfect gift for the run up to Christmas or just to brighten up the coming winter!
The rules are very simple:
Each player starts by having five dice and a cup, which is used for shaking and concealing your dice from the other players.
Everyone playing shakes all five of their dice inside their cups, and then rolls them onto the table making sure to conceal them so that no one but them can see their dice.
You choose a person to go first, and they start by stating however many of a certain number on a dice are facing upwards (for example; five fours, or three twos). Moving around in a clockwise direction the next player must raise, call or spot on the announcement
Raise: If the player wants to increase the amount of dice the previous player said (e.g from six four’s to seven fours) or increase the die number (e.g from six fours to six fives) or both.
Call: this means that the player does not believe the original players bid. Everyone must raise their cups to show their die. If the previous guess is wrong the previous player who made the call loses a die, but if there are the same number or more the player who doubted loses a die. Whoever lost the die gets to begin the next round.
Spot On: If the number is higher or lower, the player loses to the previous bidder, but if they are correct, they win. A “spot-on” claim typically has a lower chance of being correct than a challenge, so a correct “spot on” call gains a previously lost die.
The game continues until only one player still has die.
The number one is wild so when the dice are counted they are always involved in the final number.
When a player only has one die left it is a ‘Blind-round’. This is where nobody can look at the dice that they role and therefore have to completely guess when they make their bid.